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undersea devlog #1

2025-04-16 UTC

It has been two days since I started working on undersea, and its going well!

i am making a new podcast program

2025-04-13 UTC

I am a little sick of the options avalible to me for listening to podcasts.

how i made the psx style doughnut

2025-01-31 UTC

Photorealism is very hard, and the cycles renderer is very very intensive, especially on my GTX 960. So I decided to try something different and attempt a PSX style object.